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Rules of Three Towns::
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OVERVIEW
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Your primary source of Rules information when playing 3T is
your in-game journal. It contains our 3T Ten Commandments (10Cs)
which are the basic rules upon which this page is based. Nothing
on this page overrides anything in the 10Cs.
This section should help to clarify anything left ambiguous in
the 10Cs, give you an idea of the spirit of the 3T Rules and why
we have them, and lays down a few general ground rules and
guidelines. Please make sure you read all of this before you start
to play. The excuse of "I didn't know I wasn't allowed
to...." will not be valid. As in Real Life, ignorance is not
a possible excuse.
Before you shudder to think that DMs will boot you out on a
whim please understand that we take no pleasure in punishing
innocent players, we enjoy PvP and player interaction. We like
villianous rogue pickpockets. We do laugh when a rightous mage
slays a villianous evil cleric. The problem is we have to try
account for every possible situation. These rules are intended to
cover that. So if you wish to engage in affairs and you are in any
doubt, consult the 10Cs in-game. If it is still unclear come here
and see if there is a clarification. If you still aren't sure then
ask a DM for their advice/opinion – then you are covered
should another DM think you have done something wrong. Mistakes
happen, we are all human and the rules do deliberately leave some
leeway in certain circumstances.
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1. DUNGEON MASTERS
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Do not argue with the decisions of any DM. If you disagree
with any DM's decision, then you should contact DM Taroc in the
first instance, who will then discuss it with the DM in question,
and the matter will be resolved between the three of you. If the
matter cannot be resolved or involves DM Taroc then DM Orion
should be contacted. Do not involve any other DM's. DM Orion's
decisions will be final.
DMs have a difficult job to do.
Players sometimes break the rules, and DMs are then called upon to
act. We will all do our best to make fair yet worthwhile decisions
for the good of the server and its players in general.
The
staff do not get paid to do this. There is no point arguing,
shouting or swearing at us or otherwise wasting our time. We are
all reasonable people, but as DM's we have a lot of abilities. We
can monitor players invisibly, we can hear everything that goes on
in the module, we have a database which logs many actions of
players which can be accessed by DMs at any time. We get e-mails
and messages from players, we keep each other informed about what
is going on, including players making trouble. If you are caught
doing something you should not and punished for doing so, or are
just asked by a DM to do something (or not to so something) there
is no point in denying it, or trying to argue your way out. Do not
waste our time. Accept any punishment you are given and learn from
it.
If (after taking some time out and thinking about why
you were punished/spoken to for doing something) you disagree with
any DMs decision, then you should contact DM Taroc who will then
discuss it with the DM in question, And the matter will be
resolved between the three of you. Do not involve any other DMs.
If a resolution still cannot be reached DM Orion can be asked for
his judgement in the matter. DM Orion's decisions will be final.
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2. RESPECT
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Show respect to the whole server. Do not abuse anyone by
swearing at them, making offensive
racial/personal/sexual/religious comments or threatening them. We
will not tolerate any OOC (out of character) abuse of any kind -
if you have a dispute with another player, take screenshots and
consult a DM.
Disputes sometimes arise on the
server – people disagree or have a different idea of what is
or isn’t acceptable. That's just life. This is our advice
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Do not swear, make offensive
political/racial/personal/sexual/religious comments or personally
threaten anyone on the server for any reason. We will not tolerate
any OOC (out of character) abuse of any kind - if you have a
dispute with another player take screenshots and consult a
DM.
The simple thing to remember is that while we are DM's,
we are also players, and we have been players for a long time. We
know what it is like to play on 3T. It is difficult - it was
designed that way. Respect is the key - we are all reasonable
people, unless you start swearing at us or wasting our time.
The three towns is a fantasy game,
yes the rumors are true! If you have any personal issues with
other people we ask you to leave them outside the server. We
expect all players of all ages to behave respectfully and maturely
towards others. This server is provided as a free service for
-YOU- the public to enjoy at your leisure, we will not tolerate
abuse/harassment of an OOC (out of character) nature over any
channel, this will result in your immediate ban.
Three Towns is a family friendly
module. Players of all ages play here, so please act with
maturity, refraining from explicit sexual language or references
in any language. This includes inappropriate names, Bios
(character descriptions), shouts and so on. If you wish to use
more mature language and references, please restrict it to party
chat or tell, i.e. players you know well.
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3. EXPLOITS
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Do not abuse or fail to report
exploits. If you find a method of making gold/XP/reputation or
getting items/special abilities which could be considered cheating
or unfair (your conscience should be your guide - if you aren't
sure if its wrong, then it probably is. You must report it to a DM
either in game or by email (addresses on the website). Do not
inform other players. If we are feeling generous, you may even
get a reward. We do not have any patience with exploiters.
Three
Towns is a custom made module. We do not have the time, nor is it
possible, to test every section of the game for all circumstances.
On 3T we define an exploit as either a bug which grants players an
advantage further than that intended by the system's designer, or
to abuse certain acknowledge games mechanics for unfair advantage.
Some common examples particularly applicable to PvP:
- Area Transitions (ATs): ATs are a
necessary evil in NWN. They serve their purpose, but they allow
players to disappear from sight, and to appear without warning. In
general we define AT abuse as anything which involves repeated use
(spamming). This includes casting Persistent (i.e. With duration,
as opposed to instantaneous) Area of Effect (AoE) spells directly
onto ATs (you cannot know who is coming through the AT, nor is it
fair for them to appear in the centre of an AoE soup without
warning), or repeatedly entering ATs in order to lose a pursuer or
gain free sneak attacks. Both of these are examples of exploiting
the mechanics of ATs. - Setting Hostile: If you do not set
someone hostile before attacking them then you are gaining the
unfair advantage that their offensive spells will not correctly
ffect you. You must set hostile before attacking someone, however
shortly before that might be. Providing when you start
slinging/swinging they are set hostile, that's fine. - Greater
Sanctuary: This spell has a bug (among several) where it will
sometimes not cancel correctly when you attack another player.
This means you can freely slaughter your opponent and they are
totally unable to attack you back. If you use GS during PvP (which
you may do in order to escape, rebuff, heal etc) you must not
attack until it has expired or otherwise been successfully
removed, and you can be attacked. - Logging to avoid death or
regain spells: Pure exploitation - do not do it. Make sure you are
out of combat and well away from any enemies before logging off.
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4. SHOUT CHANNEL
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Do not abuse the shout channel. "Abuse" means
anything that the entire server does not need or want to hear.
Examples of non-abuse - party requests, items sells, important
announcements. Examples of abuse - general conversation, swearing,
insulting comments, anything that could easily be sent using tell,
party or DM channel instead.
This is fairly self explanatory. RP shouts are
permitted providing they are not spammed to the point of annoying
other players. Likewise the odd wisecrack can be fun – but
keep it friendly and clean. OOC disputes in particular have no
place on the shout channel. Take it to tells and if necessary
screenshot and consult a DM.
If you think someone is abusing the shout channel do
NOT shout back at them. Send them a polite tell asking them to be
quiet, to use party chat or whatever is suitable. Only DMs should
be making shouts for players to stop shouting, as they actually
have the authority to enforce it.
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5. PLAYER VS PLAYER
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There are specific rules for what is and is not
allowed in PvP. Note PvP includes all hostile actions such as
taunt, hold spells, curse song, Pickpocket etc. PvP is only
allowed if you have a valid reason for doing so. All valid reasons
will involve some sort of positive choice or interaction between
the 2 characters. Interaction can involve actions
or words, the important thing is that there is a choice on the
part of the person approached.
For example:
- Joining a guild or
PvP team is a positive choice. If your guild is at war this means
you are liable to be attacked. - Stealing loot bags is
interaction by action and the choice is to ignore the theft or
attack the person taking your loot. - Another player drawing
enemies onto you, deliberately or accidentally, is interaction by
action (or lack of action, or lack of care) and a valid reason for
initiating PvP. - Taxing an area invites PvP upon the taxer. -
Refusing to pay a tax when demanded, while also insisting on
passing through the area being taxed is interaction by words and
actions and valid reason for PvP. - Comments and emotes which
may offend (e.g. “Pike Off!!”) are interaction and
invite PvP. Failing to respond to a character's presence can
warrant being attacked for rudeness (beware where you go AFK and
for how long!) - Killstealing is an obvious reason for PvP. -
The above list is not exhaustive!!
Note these rules mean
that while evil characters probably have little trouble in finding
reason to PvP (and therefore Good character little difficulty in
finding evildoers to fight), if you wish to avoid PvP you can do
so by being co-operative, following some fairly simple rules and
generally avoiding giving someone a reason. But PvP is a part of
3T, which most of us enjoy, and ultimately you should not expect
to evade PvP altogether without considerable effort to avoid it.
If you think you have
been attacked without valid reason this is the procedure that MUST
be followed: 1. Send a POLITE tell the other person asking what
reason they had. 2. State clearly whether you agree or
disagree with the reason and if you disagree why. 3. Try to
resolve this between players , for example refunding the 'snatch'
and giving an apology should make amends for most mistaken kills ,
NOTE you do not usually lose XP for PvP kills (PKs). 4. If you
are ignored or, the other party is aggressively rude or you cannot
agree if the reason was valid, then scry for a DM. If no DM
responds e-mail DM Taroc with full details and screenshots showing
you have followed the procedure.
Pickpocket: Due to
the game mechanics pickpocket remains slightly different. You do
not need a reason to PP someone but any attempt to PP gives anyone
a reason to attack you. PP is also level restricted - characters
level 15 and under may not PP effortless and Easy opponents,
characters Over level 15 may not PP effortless opponents.
It is not acceptable
to logout and bring your high level character on to serve
vengeance. This will not be tolerated by the DM team.
The Three Towns
believe that some of the best monsters out there are PCs. They are
unpredictable, they change their tactics, sometimes they even run
when it makes sense to do so. They add intelligence to the dangers
that are found in the Three Towns. So, be a monster, it is good
for the Towns, it is good for the community. But don't be a jerk.
Give others a challenge and take on the challenge. Be the hunter
and the hunted.
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6. DISARM
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Do not use "Disarm" to steal weapons from players.
If you disarm someone and either of you die and respawn you should
return the weapon to them. This should be done immediately,
without PvP, in a non PvP zone or via a 3rd party.
Again fairly straightforward. If a
DM is online feel free to ask them if they will return the item in
question.
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7. PICKPOCKET
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Do not abuse Pickpocket - Any time you steal an Item you may
get bonus gold dependent on your skill and the items value.
However you must treat this as if you killed the character for the
purpose of griefing rules, i.e. you may not steal from them again
for 24 hours unless their actions invite it.
Due to the game
mechanics pickpocket remains slightly different. You do not need a
reason to PP someone but any attempt to PP gives anyone a reason
to attack you. PP is also level restricted - characters level 15
and under may not PP effortless and Easy opponents, characters
Over level 15 may not PP effortless opponents.
- You may only steal
one item from each character each 24 hours. (unsecured items do
not count). - All Quest rewards and items required to complete
quests MUST be returned. As a PP you are responsible for arranging
this, whilst doing so you may not be attacked , but you must not
PP the original victim or his companions whilst doing so. You may
use a third party such as a DM if you wish to retain your
anonymity. - You may not Pickpocket whilst using Greater
Sanctuary due to the bugged nature of the spell and lack of
opportunity for the victim to retrieve their item.
PP can be attempted in any area that allows it. The game engine
will not allow PP in a No-PvP area, so the Towns and settlements
around the world which are No-PvP areas do not allow PP either.
Any other location is allowed. PP can be attempted while visible
or invisible (either through stealth or spell effects).
Do
not abuse pick pocket - Any time you steal an item you may get
bonus gold dependent on your skill and the items value. However
you must treat this as if you killed the character for the purpose
of greifing rules, i.e. you may not steal from them again for 24
hours unless their actions invite it. In short you may pick pocket
someone until you get an item. It is treated as a PvP act
Just
as a note: 3T has a system in place that detects and records all
PP attempts, and saves this information to the database. Any DM
can check these records in-game, so it will be very easy to see
who is PP'ing and how much. If we see you have been abusing the
skill, we will take action - which could range from explaining the
rules to you in small words you can understand, to an outright
ban, depending on the size of the abuse.
The pick pocket
skill is considered a PvP act. As such it is subject to the basic
PvP rules i.e. No Griefing. If you do get caught you are FAIRGAME
and can be killed by any means necessary for the victim to recover
their goods or gold. They may not of course grief the thief, and
if the timer runs out they're out of luck. That doesnt of course
mean they wont kill said thief in the future.
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8. TWINKING
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Do not "Twink" characters or allow yourself to be
"Twinked". This means an 'out of range' character (3
levels up to 15th and 5 thereafter) may not help a lower level
character kill enemies or complete quests that they would not be
able to kill/complete otherwise, nor may they hand out items/gold
for little or no reason. Please note that this applies to your own
characters, and includes an 'out of range' character resurrecting
your fallen party. An exception is made for single rescue attempts
by 'out of range' characters played by other players who happen to
be nearby. Logging alternative characters of your own in order to
raise is permitted, only if within level range.
Twinking is a somewhat contended
issue. We appreciate that many players like to help others either
through natural generosity or because they like to Role Play as
such. The twinking rule exists in order to maintain module
difficulty of the module, but also to shift the focus from
player vaults to individual characters. For example, if you
have many characters of different levels this could be used to
twink yourself while newer players have no similar option. This
can be especially unfair in a PvP situation, or if you repeatedly
resurrect your own party or friends by swapping characters.
Hence the rule above. Some
examples: - It is OK for a high level to offer services to low
levels nearby, providing they are not approaching quest completion
whereby helping would virtually complete the quest for them (e.g.
Clearing a final room or last approach). Be a little wary not to
loiter too long, help kill enemies or res repeatedly as this
becomes effectively 'babysitting' and therefore twinking. - You
may swap to another character to attempt a rescue on your fallen
party (we know this can be fun sometimes) but it must be within
level range of the highest level character in the party. -
Buffing very low levels excessively with high level buffs is dodgy
ground – please keep buffs sensible for the level. A buff or
two in passing is fine, a complete set of level 40 buffs lasting
30 minutes is not. - There is a tool called 'Merchant's Codex'
available from the Blackmarkets. Use this as a guide for setting
reasonable prices for items. Selling items below this amount when
selling to low level characters may be considered twinking. Within
level range we are far more lenient especially when partied, so
feel free to share loot however you wish among party members.
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9. MULING
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Do not transfer/mule items/cash between your characters. You
may sell items to a merchant for another character to buy,
provided you have not bought the item with the specific intention
to sell to another of your characters.
If we catch
people muling/transferring gold, sundries or items we will delete
the items, probably remove XP or levels, and in extreme cases
delete the character(s) in question depending on the situation. If
the item is a particularly rare drop which you would like to sell
to an alternative character then you may ask a DM to help sell it,
probably at the cost of a 'safe transfer' fee. Dms will only do
this for rare items, otherwise you can use a merchant - selling to
a merchant with one character then buying with another is allowed,
but please do not deliberately set this up.
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10. GRIEFING
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Do not grief. By definition we see Griefing as repeatedly
attacking any character, player or group by performing any hostile
action including feats and abilities such as pickpocket/taunt -
regardless of the outcomes.
Note - “regardless
of outcome”. Even if someone keeps beating you, if you are
the one repeatedly going back to wherever they are and attacking
them, then it is YOU who are disrupting their game,, thus YOU are
griefing them.
In the interests of fun and revenge
we try not to be too specific, but hunting the same player down
several times in 24 hours, or repeatedly day after day would most
likely be considered griefing if they object to it. Just be
sensible about it and keep civil with the players behind the
characters – even if the characters are mortal enemies the
players can still co-operate and show respect.
Spawn camping: this is a specific
form of grief play, when you kill a character you may not wait for
them right beside their spawn point, they must be given an
opportunity to go elsewhere if they wish.
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OTHER ERRATA AND INFO
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De-leveling and DM intervention with your characters :
Mistakes made to your character are not the responsibility of the
DM team to correct, we will only treat characters that have faults
as a direct result server crashes or specific issues mentioned to
the players in module updates/changes. If you are bored with your
char, or feel like a change then please do not ask us to remove or
give levels to you. These requests will not be granted. As a
general rule DM team, when feeling considerate, will delevel a
character but no restore the levels.
The Three Towns has a perma-death system: If you lose
all 5 lives and return to level 4 as a direct result of your own
poor insight there is nothing the DM team will do for you. Some
expectional circumstances will be looked into following a full
account of what happend and others confirming your story.
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NAMES POLICY
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3T CHARACTER & ACCOUNT NAME POLICY
1.
ACCOUNT USERNAMES AND PASSWORDS
a. NWN account usernames
may not contain 'unconventional' characters and must not be
vulgar, obscene, ethnically, racially or sexually offensive or
otherwise
inappropriate. 'unconventional' means any
account name that causes faults with characters on a players
account via the database or with the database itself. b. 3T
players are responsible for protecting the confidentiality of
their account information. Any use of a players account by another
individual is the responsibility of the account holder. The player
is responsible for the behavior of others who use his or her
account. Therefore, players are strongly urged not to share
accounts or account information with others.
2.
CHARACTER NAMES
a. Valid player character
names:
o Must be at least 3 characters in length. o
Cannot exceed 30 characters in length. o May only contain the
characters A-Z, a-z, - (single hyphen) and ' (single
apostrophe). o Must not be prefaced by the letters 'DM' or in
any way attempt to impersonate a DM avatar or DM account. o May
not contain double-spaces or spaces at the beginning and end of
either first or last names. o I'm sure there were some other
funky characters players could use but dont recall which work.
They go here. o Must be unique and may not appear to emulate
the name of another character by minor alterations. ie "Bob
Bobbet" & "B0[/b]b Bobbet" o Must not be
designed such that the exact spelling of the name is difficult to
discern i.e. iLi apearing as |||
* b. Character names may
not:
o Impersonate or parody any representative of 3T or
creature contained in that world. o Impersonate or parody an
NPC type from the 3T game world. o Reflect, glorify or emulate
any real-world group or organization, terrorist society, criminal
elements, discriminating organizations or their leaders and
figureheads. This includes the use of names of real-world
military, political or religious groups. o Be obscene, vulgar,
sexually explicit, offensive, hurtful, harmful, promote drugs,
profane, anti-gay, and ethnically, racially or sexually offensive
or impart any real-world hostility toward a specific nationality,
race or religion.
Note: This list is not all-inclusive.
Other names may be deemed inappropriate at a DM’s
discretion.
3. VIOLATIONS
a. If a
name is deemed inappropriate the usual action is
to delete the character. However, DM’s may be able to change
the character’s name in some circumstances. This is at the
discretion the DM and server admin based on, but not limited to,
account and player history and the severity of the violation.
There is no guarantee that the name will be changed. Only
character names that are deemed as inappropriate are eligible for
a possible name change. Names will not be changed for any other
reason.
b. Blatantly offensive names created in direct
violation of the 3T player account and Character Name Policy will
not be eligible for name change under any circumstances. These
characters will be immediately deleted upon discovery and sinbins
will follow.
c. The following guidelines will apply in the
event that approval is given for a name change under the scope of
this policy:
o The new name must be unique and may not
violate any of the rules set forth in this policy. In some cases
DM’s might choose a new name for the character if they are
unable to contact the player. In that event, if they are unhappy
with the name chosen the player may request to select a new
name. o Age/Level or any other factor of the account or
character is will not invalidate this policy in any way. If you
get caught at 40th level its because you wernt spotted earlier. o
Player controlled familiars and companions in 3T are also subject
to these rules and policies. Players may not create names that
violate the policies outlined herein. A simple delevel/relevel in
such instances will suffice to fix a single familiar/companion
name.
DM TEAM – May 2008
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